Blood elf

Fan art based on the concept piece by Wei Wang, alongside the in game model in WoW.

Based on the concept art by Wei Wang, alongside the in game model. - Blood elf - 3D model by AlecMurfitt (@AlecMurfitt) [a259793]

Shield of Lordaeron

A few years ago I had a crack at this asset from World of Warcraft as fanart, and I thought it’d be fun to go back over and re-do it.

Fan art based on the Shield in World of Warcraft. - Shield of lordaeron - 3D model by AlecMurfitt (@AlecMurfitt) [8d972bc]

Scarlet Crusade Environment

Using some older assets and making some new ones, I re-made an older portfolio environment piece based on the Scarlet Monastery in World of Warcraft.

Made using 3DS max and Substance painter. Fan art based on the World of Warcraft faction. - Scarlet Monastery Environment - 3D model by AlecMurfitt (@AlecMurfitt) [a924d9a]

Environment: French Wine cellar

I used this project as a way to learn more about Unity’s lighting and materials using the HDRP setup. The project was based around a French wine cellar predominately, and secondly it, that had been used by the resistance in WW2. Full Resolution renders can be seen Here.

Stylised Wine Barrels

I’m currently working on a larger Environment piece, and this is just a little offshoot from that.
Using only the albedo texture to create the look, meaning I didn’t need the normal, or any other map to enhance the model, and it also reduces the impact on Sketchfab or engine used.

Stylised Wine Barrels - 3D model by AlecMurfitt (@AlecMurfitt) [f0ae80b]

Old fashioned camera

Model based on my fathers old camera. Using 3DS max, Substance Painter, and Photoshop - 2k texture sheet.

Based on my fathers old camera with a 2k texture sheet - Epsilon Camera - 3D model by AlecMurfitt (@AlecMurfitt) [19b88d9]

Scarlet Kris (and barrel)

Following the the environment piece previously, I wanted to focus on a weapon, and came across the scarlet Kris in WoW, and using that as a starting point I went ahead with re-creating it with slightly stylised textures.

Published by 3ds Max - Scarlet Kris - 3D model by AlecMurfitt (@AlecMurfitt)

Boltok Pistol

Boltok Pistol - 3D model by AlecMurfitt (@AlecMurfitt)

Divinity Engine 2 ready Asset

FYP Asset - Chest - 3D model by AlecMurfitt (@AlecMurfitt)

Using 2k textures made in Substance painter, photoshop and Krita. Modelled in 3DS Max and Sculpted in Mudbox. I created a template for exporting out materials from Substance painter to the Divinity Engine.